There is quite an extensive backstory to the game, but before I get into that, I must stress that the story is only to be inferred to the player non-verbally via heavy mis en scene .
The setting is in alternative-history 1940s, in a place that was a community of Occamists (magic users – think alchemists, but they pursued silver instead of gold), but has been devestated by a terrible anti-magic device that has killed all life within. The seed is first thing alive to enter the complex in years. The player helps nature reclaim the complex via planting the seeds. All the while the player explores the ruins and slowly reveals a terrible secret about the Occamists and the device that destroyed the complex. I’m not going to reveal anymore at this stage!
Concept art for the seed:
Some concept art for the environments, drawn from photos of Hiroshima, Chernobyl, Detroit, etc.
Next up: Complex level-to-level flow, puzzle examples, plant concept art and level layouts. Phew.