Genus Loci #5

Got a little distracted by needing to do a task and schedule breakdown for Wednesday’s pitch. It’s mostly finger in the wind stuff, but I’ve tried to be accurate as possible:

I’ve also realised that I’ve neglected to say that the game will be 2D and that it will probably be built in Unity. I say “probably”, as because Unity has many issues with getting 2D to work properly and if I end working by myself or doing the programming, I might try to using Torque 2D – which while I have little experience with, is built specifically for 2D games.

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