Concepts for the plant. Not happy with them, but finally feel I’m making some progress.
Here’s my first attempt for a level design:
Things I have learnt: I suck at level design. Suck bad. This is not a good thing, as this game will definitely depend on engaging design. I’m trying to crash course myself in level design, but it may be best if someone else handles the design – but on the plus side if I end up doing it, I will gain some badly needed practice.