Genus Loci has been green-lighted! HERE WE GO!
We’re concentrating on building a rough prototype right now and are going to try using Torque – it has the advantages of being specifically for 2D, but being a more complete engine (having physics, particles, collisions, etc), but the disadvantage that none of us are very familiar with it it. If we we crash & burn using Torque, we will be moving to Unity, as at least we’re comfortable with it.
Right now, I’m looking at figuring out how collisions work with Torque, Simone’s looking at getting seed movement going and Natalie starting on the assets.
Wish us luck!